Uno card game symbols




















Once a player has no cards remaining, the game round is over, points are scored, and the game begins over again. Normally, everyone tries to be the first one to achieve points, but you can also choose whatever points number to win the game, as long as everyone agrees to it.

Action Cards: Besides the number cards, there are several other cards that help mix up the game. These are called Action or Symbol cards. In recent years, Mattel has introduced two new Wild card types to Uno. Instead of cards, Uno now has cards per deck. What do these 4 extra Wild cards do? Note: You can still play classic Uno without these new cards by simply removing them before you start the game. What house rules can you make up?

These blank customizable cards were introduced by Mattel to add a huge dash of unpredictability and extra fun to the game. Although the cards are erasable and you can write on them with a pencil, but if you are worried that the cards would wear out quickly, one suggestion is to use a detachable plastic sticker and write on the sticker instead, and then lightly stick it onto the card for the duration of the game.

This scenario may happen from time to time. If your last card is a Wild Swap Hands or Wild Shuffle Hands card, you can treat it like a normal Wild card and play it to end the game right there and then — No further action is required.

This is because you would obviously not win the game if you were required to swap your hand with another player in the case of a Wild Swap Hands card or to receive new cards from other players in the case of a Wild Shuffle Hands card. A few wacky suggestions for customizable house rules Do make up your own!

Just look at the back of the Uno box. And who knows, maybe Mattel will introduce a whole new card in a future update! This also applies even if the last card is an Action card, such as a Draw Two or a Wild Draw Four — The next player must draw the required cards which will then be tallied up. The first player to attain points is the winner. Like all special cards, they can also be played against special cards of the same type other colors of Discard All cards.

After playing a Hit 2 card, the next player in sequence must play the Launcher button twice. After collecting the cards subsequently launched, if any, they do not take a turn. Play proceeds to the next player in sequence. Hit cards are useful to play against players with small hards who are close to winning.

The Reverse card reverses the direction of play. If the player to the left would act next, play instead continues from the player to the right, and vice versa.

The player who plays a Trade Hands card must immediately switch their hand with another player of their choice. The player using the Wild Hit Fire card must name its color.

The next player in sequence then is required to press the Launcher button until the mechanism shoots out one or more cards, and then add the card s to their hand. This activating player is skipped and play proceeds with the next player in sequence after them.

On playing the Wild All Hit card, the player must name its color. Any other cards are then put back into the deck. After the dealer has been selected, seven cards are dealt to each player, and the top card of the stock is exposed to start the discard pile.

If the exposed card has a special ability, it is treated as if the dealer played that card, and the special effect occurs i. If the exposed card is a wild draw four, however, it is returned to the deck and the next card is exposed. Play begins with the person to the left of the dealer, i. At each turn, a player may play a card from their hand that matches the color or rank of the top exposed card, or play a wild or wild draw four. If a player has two of the same numbers, they can play both if one is the color needed.

If a player has no legal card to play, that player draws the top card of the stock, and may either play it or place it in their hand.

A player may choose to draw the top card of the stock even if they have a legal play known as reneging , but after having drawn, the top card of the stock, and only that card, may be played that turn a player may intentionally do this when desperate to keep another player from going out.

After playing a single card or drawing, the next player clockwise takes a turn, or anti-clockwise when a reverse is in effect. If the stock is emptied, the discard pile is shuffled and turned over to replenish the stock. When a player plays down to only one card, that player is required to say "uno" to warn other players. If another player catches someone not calling "uno" after the second to the last card touches the discard pile but before the next player starts their turn , the player who did not call "uno" must draw two cards.

After a player plays all of their cards, the other players count the number of points pertaining to the values of the cards in their hands. Number cards are face value, colored special cards worth twenty, and wilds worth fifty. The first person to reach a certain point value officially wins. Note: The newer style English Uno action cards bear symbols which denote their action, except for the Wild cards which still bear the word "Wild.

Especially old English versions can be denoted by the absence of the white rim that surrounds the edge of most Uno cards. Other versions also use symbols and images in both old and new designs, especially those with Wild cards that do not bear the word "Wild. Using a reverse, draw two, draw four and skip stacks together in a colored and symbol fashion.

If a player plays a wild draw four card when a card of the same color, not necessarily the same number, is present in their hand, they can be challenged by the player having to draw the four cards.



0コメント

  • 1000 / 1000